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Read-only snapshot: model data as of 2026-07-16; paper desk record through 2026-10-22. No live data; paper units only.
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Browse › Within-game errors barely change tick to tick
Descriptive only - a measured pattern, not a forecast.
Analytics module · Source as of 2026-09-16

Within-game errors barely change tick to tick

mlb: median within-game lag-1 residual autocorr = model 0.971 (n=173 games), market 0.965 (n=173); share>=0.9 model 0.90 vs market 0.86. soccer_intl: median within-game lag-1 residual autocorr = model 0.966 (n=26 games), market 0.952 (n=...

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Data integrity

These MLB/soccer numbers are revision 2, computed on the segment-clean corpus (2026-09-16). Revision 1 values are withdrawn and kept in the regeneration receipt. Segmentation excluded 51,635 of the 78,986 MLB ticks (65.4 percent); the specifically identified label mismatches were a smaller 27,076 (34.3 percent).

  • residual_autocorrelation
Read the full finding
confirmednull (a finding)not testabledescriptivepending
Residual Autocorrelation
Residual Autocorrelation chart
scripts/platformkit/analytics_showcase/out/residual_autocorrelation.jsonSource as of 2026-09-16n not published

How to read this figure

Each game contributes one lag-1 autocorrelation of its within-game signed residual series; values near 1.0 mean rows move together, so the effective sample size is much smaller than the raw row count.

Published coverage

The committed artifact is partial; only its published coverage is shown here.

PopulationStatusGamesUsable bucketsPublished reason
MLBunknown---
SOCCER_INTLunknown---

What it means

Because the outcome is fixed and the probability path is smooth, consecutive in-game rows are nearly identical, so the 27,351 in-game MLB rows carry far fewer than 27,351 independent observations. This is a guardrail about how to count evidence, not a claim about any team -- the same near-1.0 autocorrelation holds for the market path too (median 0.9645).

Caveats and confounds

descriptive_only; share of games with autocorrelation >= 0.9 is 0.896 for the model and 0.8613 for the market. Games with too few rows or flat residuals are skipped.