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Descriptive only — no edge claimed. These are career per-36 rates, not projections.
NBA players · NBA · as of 2026-04-12

Evan Mobley

Descriptive card · conservative measured rates.
seasons played
3
Higher than 64% of 482 in pack
games
184
Higher than 74% of 482 in pack
minutes
5717.9
Higher than 85% of 482 in pack
PTS /36
20.5
Higher than 84% of 482 in pack
REB /36
10.6
Higher than 89% of 482 in pack
AST /36
3.9
Higher than 62% of 482 in pack
FG %
55.9
Higher than 89% of 482 in pack
3P %
34.1
Higher than 41% of 482 in pack
FT %
67.9
Higher than 13% of 482 in pack
Bars show where this card sits within its own pack (482 nba players), by simple rank of the measured value. Higher is only higher -- no quality judgement is implied.

What stands out

  • 55.9 percent from the field with 20.5 points and 10.6 rebounds per 36.
  • The free-throw number, 67.9 percent, is the clearest weakness in the line.
  • 3.9 assists per 36 is high for a big man.
Reading note

Per-36-minute rates over a 3-season sample (seasons_played: 3), not per-game and not full-career figures. The manifest is descriptive_only: no adjustment for opponent, teammates, role, or shot difficulty, and a career_min_minutes>=800 inclusion floor applies. Games and minutes measure availability, not how well those minutes were used.

Also measured elsewhere

Joined onto 330 of 482 player cards; the leaderboard badges cover far fewer.

Team win rate with/without this player
CLE: active 0.6154 vs missed 0.6875 (delta -0.0721)
n_active=65, n_missed=16, ci95_offset=[-0.2561, 0.2561]
WITH/WITHOUT = ROSTER CONFOUND: this is NOT a causal player-impact estimate. Why a player missed games is entangled with injuries clustering, rest-game scheduling, blowout pulls, and a different replacement lineup -- none controlled for. DESCRIPTIVE_ONLY, not a predictive or edge claim.
Box Value Index -- top_30 #27
box_value_index_per36=20.745
games=184
NOT RAPM/xRAPM (no stint-level PBP + ridge solve); NOT EPM/DARKO/LEBRON (both trained to predict RAPM); NOT Basketball-Reference BPM (no team pace/position/team-record adjustment terms); NOT defense-tracking-informed (box counting stats only; blk/stl are the only defensive ingredients)