Explainers
Guides to the methods
15 essays on how the possession simulator thinks, what calibration actually means, why the graveyard of null results is the point, and what the on-page AI can and cannot tell you. Every number inside traces back to a committed artifact — see each essay’s sources at the bottom of the page.
The correlation between teammates is never programmed in. It falls out of five players fighting over one finite pile of possessions.
2 sources cited
02Being accurate is the easy bar. Matching a sharp closing line within noise is the real one -- and here is exactly where we fall short.
3 sources cited
03A search that only ever confirms is not a search. Nulls outnumber confirms here by about two to one, and every one is kept.
3 sources cited
04About 96 percent of the commits are an agent's keystrokes. The gate strict enough to reject the agent's best ideas is the human's.
2 sources cited
05Every card names the floor that let it in and the thing it is not. Here is how to read one and not overreach.
2 sources cited
06It can only relay what the engine returns or admit it does not know. Three things it does well, three ways it refuses.
4 sources cited
07A reliability diagram compares what a probability said, on average, with what happened in the published group.
3 sources cited
08The Brier score is a mean squared probability error. Its components help separate calibration from information concentration.
4 sources cited
09Within a game, a smooth probability path can produce many ticks that carry closely related residual information.
4 sources cited
10An entity atlas is a committed collection of descriptive entity cards, not a single score or a current feed.
3 sources cited
11A derived row exposes its source paths and substituted operands so its displayed calculation can be checked against the committed artifact.
5 sources cited
12A worked score row keeps the published Brier value, its binned components, and the reconstruction remainder separate.
1 source cited
13A state row reports recorded absolute error with its volume; it does not identify why that error occurred.
1 source cited
14A permanent-margin table describes when a published game margin remained in place through the final clock.
1 source cited
15A contrast compares neighboring published state buckets while preserving the labels and support of both rows.
1 source cited