Descriptive only — no edge claimed. These are career per-36 rates, not projections.
NBA players · NBA · as of 2026-04-12
Jarrett Allen
Descriptive card · conservative measured rates.
seasons played
3
Higher than 64% of 482 in pack
games
214
Higher than 93% of 482 in pack
minutes
6231.5
Higher than 90% of 482 in pack
PTS /36
18.6
Higher than 75% of 482 in pack
REB /36
12.0
Higher than 93% of 482 in pack
AST /36
2.7
Higher than 39% of 482 in pack
FG %
65.9
Higher than 98% of 482 in pack
3P %
4.8
Higher than 4% of 482 in pack
FT %
72.4
Higher than 27% of 482 in pack
Bars show where this card sits within its own pack (482 nba players), by simple rank of the measured value. Higher is only higher -- no quality judgement is implied.
What stands out
- 65.9 percent from the field, one of the highest conversion rates in the atlas.
- 12 rebounds per 36 backs the interior role.
- The three-point number, 4.8 percent, confirms the shot chart never leaves the paint.
Reading note
Per-36-minute rates over a 3-season sample (seasons_played: 3), not per-game and not full-career figures. The manifest is descriptive_only: no adjustment for opponent, teammates, role, or shot difficulty, and a career_min_minutes>=800 inclusion floor applies. Games and minutes measure availability, not how well those minutes were used.
Also measured elsewhere
Joined onto 330 of 482 player cards; the leaderboard badges cover far fewer.
Team win rate with/without this player
CLE: active 0.6607 vs missed 0.5833 (delta +0.0774)
n_active=56, n_missed=24, ci95_offset=[-0.233, 0.233]
WITH/WITHOUT = ROSTER CONFOUND: this is NOT a causal player-impact estimate. Why a player missed games is entangled with injuries clustering, rest-game scheduling, blowout pulls, and a different replacement lineup -- none controlled for. DESCRIPTIVE_ONLY, not a predictive or edge claim.
Box Value Index -- top_30 #16
box_value_index_per36=21.882
games=214
NOT RAPM/xRAPM (no stint-level PBP + ridge solve); NOT EPM/DARKO/LEBRON (both trained to predict RAPM); NOT Basketball-Reference BPM (no team pace/position/team-record adjustment terms); NOT defense-tracking-informed (box counting stats only; blk/stl are the only defensive ingredients)