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Descriptive only — no edge claimed. These are career per-36 rates, not projections.
NBA players · NBA · as of 2026-04-12

Joel Embiid

Descriptive card · conservative measured rates.
seasons played
3
Higher than 64% of 482 in pack
games
93
Higher than 20% of 482 in pack
minutes
2977.5
Higher than 47% of 482 in pack
PTS /36
33.3
Higher than 100% of 482 in pack
REB /36
10.3
Higher than 88% of 482 in pack
AST /36
5.3
Higher than 79% of 482 in pack
FG %
50.3
Higher than 79% of 482 in pack
3P %
34.7
Higher than 45% of 482 in pack
FT %
87.4
Higher than 93% of 482 in pack
Bars show where this card sits within its own pack (482 nba players), by simple rank of the measured value. Higher is only higher -- no quality judgement is implied.

What stands out

  • When on the floor he is dominant: 33.3 points and 10.3 rebounds per 36 minutes.
  • Availability is the headline caveat -- just 93 games and 2,977.5 minutes over three seasons.
  • He shoots a guard-like 87.4 percent from the free-throw line for a center.
Reading note

Numbers are per-36-minute rates over a 3-season sample (seasons_played: 3), not per-game and not a full career; the manifest is descriptive_only, with no adjustment for opponent, teammates, role, or shot difficulty and a career_min_minutes>=800 inclusion floor. The 93-game count means the rate line rests on a smaller sample than most stars here, and per-36 rates do not reflect missed availability.

Also measured elsewhere

Joined onto 330 of 482 player cards; the leaderboard badges cover far fewer.

Team win rate with/without this player
PHI: active 0.6316 vs missed 0.4634 (delta +0.1682)
n_active=38, n_missed=41, ci95_offset=[-0.2164, 0.2164]
WITH/WITHOUT = ROSTER CONFOUND: this is NOT a causal player-impact estimate. Why a player missed games is entangled with injuries clustering, rest-game scheduling, blowout pulls, and a different replacement lineup -- none controlled for. DESCRIPTIVE_ONLY, not a predictive or edge claim.
Box Value Index -- top_30 #7
box_value_index_per36=24.651
games=93
NOT RAPM/xRAPM (no stint-level PBP + ridge solve); NOT EPM/DARKO/LEBRON (both trained to predict RAPM); NOT Basketball-Reference BPM (no team pace/position/team-record adjustment terms); NOT defense-tracking-informed (box counting stats only; blk/stl are the only defensive ingredients)
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