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Descriptive only — no edge claimed. These are career per-36 rates, not projections.
NBA players · NBA · as of 2026-04-12

LaMelo Ball

Descriptive card · conservative measured rates.
seasons played
3
Higher than 64% of 482 in pack
games
135
Higher than 41% of 482 in pack
minutes
4044.1
Higher than 62% of 482 in pack
PTS /36
26.9
Higher than 98% of 482 in pack
REB /36
5.9
Higher than 53% of 482 in pack
AST /36
8.8
Higher than 98% of 482 in pack
FG %
41.1
Higher than 12% of 482 in pack
3P %
35.5
Higher than 54% of 482 in pack
FT %
86.7
Higher than 91% of 482 in pack
Bars show where this card sits within its own pack (482 nba players), by simple rank of the measured value. Higher is only higher -- no quality judgement is implied.

What stands out

  • 26.9 points and 8.8 assists per 36: enormous offensive responsibility.
  • 41.1 percent from the field is the cost attached to it.
  • Availability compounds the question: 135 games across the window.
Reading note

Per-36-minute rates over a 3-season sample (seasons_played: 3), not per-game and not full-career figures. The manifest is descriptive_only: no adjustment for opponent, teammates, role, or shot difficulty, and a career_min_minutes>=800 inclusion floor applies. Games and minutes measure availability, not how well those minutes were used. The comparison is scoped to the players with insight files in this set; nothing here adjusts for shot difficulty or supporting cast.

Also measured elsewhere

Joined onto 330 of 482 player cards; the leaderboard badges cover far fewer.

Team win rate with/without this player
CHA: active 0.5694 vs missed 0.3000 (delta +0.2694)
n_active=72, n_missed=10, ci95_offset=[-0.3062, 0.3062]
WITH/WITHOUT = ROSTER CONFOUND: this is NOT a causal player-impact estimate. Why a player missed games is entangled with injuries clustering, rest-game scheduling, blowout pulls, and a different replacement lineup -- none controlled for. DESCRIPTIVE_ONLY, not a predictive or edge claim.
Consistency profile -- most_consistent_top15 #13
composite_cv_shrunk=0.4053
games=134
NOT a skill/value metric -- a low-volume role player can be very consistent at low output; NOT opponent/rest/role/home-away adjusted -- raw game-to-game dispersion only; NOT predictive -- describes past games, does not forecast future variance